rnacanvas.boxes

Work with boxes

View the Project on GitHub pzhaojohnson/rnacanvas.boxes

Installation

With npm:

npm install @rnacanvas/boxes

Usage

All exports of this package can be accessed as named imports.

// an example import
import { Box } from '@rnacanvas/boxes';

interface BoxLike

DOM element methods such as getBBox() and getBoundingClientRect() often return box-like objects that implement the following interface.

interface BoxLike {
  /**
   * Minimum X coordinate.
   */
  readonly x: number;

  /**
   * Minimum Y coordinate.
   */
  readonly y: number;

  readonly width: number;
  readonly height: number;
}

The Box class (below) also implements this interface and can be instantiated from box-like objects.

class Box

A two-dimensional box.

// minimum X and Y coordinates
var x = 10;
var y = 20;

var width = 40;
var height = 80;

var box = new Box(x, y, width, height);

box.x; // 10
box.y; // 20

box.width; // 40
box.height; // 80

// center X and Y coordinates
box.centerX; // 30
box.centerY; // 60

// aliases for the minimum X and Y coordinates
box.minX; // 10
box.minY; // 20

// maximum X and Y coordinates
box.maxX; // 50
box.maxY; // 100

// a new box (with 10 padding on each side)
var box2 = box.padded(10);

// center X and Y coordinates are maintained
box2.centerX; // 30
box2.centerY; // 50

box2.x; // 0
box2.y; // 10

box2.width; // 60
box2.height; // 100

static matching()

Boxes can be created matching the box-like objects returned by many DOM element methods (e.g., getBBox()).

// an SVG circle element
circle instanceof SVGCircleElement; // true

var box = Box.matching(circle.getBBox());

box.x == circle.getBBox().x; // true
box.y == circle.getBBox().y; // true
box.width == circle.getBBox().width; // true
box.height == circle.getBBox().height; // true

Note that DOM elements must be added to the document body for methods such as getBBox() to work.

Any object implementing the BoxLike interface (above) can be input to the static matching() method.

Instances of the Box class can also be input to the static matching() method.

static bounding()

Boxes can also be created bounding a collection of box-like objects.

// some SVG elements
circle instanceof SVGCircleElement; // true
rect instanceof SVGRectElement; // true
text instanceof SVGTextElement; // true

// the box bounding the three elements
var boundingBox = Box.bounding([
  circle.getBBox(),
  rect.getBBox(),
  text.getBBox(),
]);

This method will throw for empty collections of box-like objects.

Box.bounding([]); // throws

constructor()

Parameters are specified in the order of x, y, width and height.

var box = new Box(0, 100, 10, 20);

box.x; // 0
box.y; // 100
box.width; // 10
box.height; // 20

readonly x

Minimum X coordinate.

var box = new Box(0, 100, 10, 20);

box.x; // 0

readonly y

Minimum Y coordinate.

var box = new Box(0, 100, 10, 20);

box.y; // 100

readonly width

The width of the box.

var box = new Box(0, 100, 10, 20);

box.width; // 10

readonly height

The height of the box.

var box = new Box(0, 100, 10, 20);

box.height; // 20

readonly centerX

Center X coordinate.

var box = new Box(0, 100, 10, 20);

box.centerX; // 5

readonly centerY

Center Y coordinate.

var box = new Box(0, 100, 10, 20);

box.centerY; // 110

readonly minX

Alias for the minimum X coordinate.

var box = new Box(0, 100, 10, 20);

box.minX; // 0

readonly minY

Alias for the minimum Y coordinate.

var box = new Box(0, 100, 10, 20);

box.minY; // 100

readonly maxX

Maximum X coordinate.

var box = new Box(0, 100, 10, 20);

box.maxX; // 10

readonly maxY

Maximum Y coordinate.

var box = new Box(0, 100, 10, 20);

box.maxY; // 120

readonly top

Minimum Y coordinate.

var box = new Box(0, 100, 10, 20);

box.top; // 100

readonly right

Maximum X coordinate.

var box = new Box(0, 100, 10, 20);

box.right; // 10

readonly bottom

Maximum Y coordinate.

var box = new Box(0, 100, 10, 20);

box.bottom; // 120

readonly left

Minimum X coordinate.

var box = new Box(0, 100, 10, 20);

box.left; // 0

bounds()

Returns true if the box bounds the other box.

var box = new Box(0, 0, 10, 20);

// exactly bounds
box.bounds({ x: 0, y: 0, width: 10, height: 20 }); // true

// maximum X coordinate is too large
box.bounds({ x: 0, y: 0, width: 11, height: 20 }); // false

// maximum Y coordinate is too large
box.bounds({ x: 0, y: 0, width: 10, height: 21 }); // false

Instances of the Box class can also be input to the bounds() method.

var box1 = new Box(0, 0, 10, 20);

var box2 = new Box(0, 0, 5, 10);

box1.bounds(box2); // true
box2.bounds(box1); // false

padded()

Creates and returns a new box with the specified padding around the original box.

var box1 = new Box(0, 0, 10, 20);

var box2 = box1.padded(5);

box2.minX; // -5
box2.minY; // -5
box2.maxX; // 15
box2.maxY; // 25

Different horizontal and vertical paddings can be specified.

var box1 = new Box(0, 0, 10, 20);

var horizontalPadding = 5;
var verticalPadding = 1;

var box2 = box1.padded(horizontalPadding, verticalPadding);

box2.minX; // -5
box2.minY; // -1
box2.maxX; // 15
box2.maxY; // 21

Padding can also be specified using a relative factor (relative to the dimensions of the box).

var box1 = new Box(0, 0, 10, 20);

// 10% padding on each side
var box2 = box1.padded({ factor: 0.1 });

box2.minX; // -1
box2.minY; // -2
box2.maxX; // 11
box2.maxY; // 22

Alternatively, padding can be specified using a percentage value.

var box1 = new Box(0, 0, 10, 20);

// 10% padding on each side
var box2 = box1.padded({ percentage: 10 });

box2.minX; // -1
box2.minY; // -2
box2.maxX; // 11
box2.maxY; // 22

readonly periphery

Represents the periphery of the box.

The atAngle() method can be used to retrieve points on the periphery of a box.

var box = new Box(0, 0, 2, 2);

// the bottom-right corner of the box
var point = box.periphery.atAngle(Math.PI / 4);

point.x; // 1
point.y; // 1

// the bottom-left corner of the box
box.periphery.atAngle(3 * Math.PI / 4).x; // -1
box.periphery.atAngle(3 * Math.PI / 4).y; // 1

// the top-left corner of the box
box.periphery.atAngle(5 * Math.PI / 4).x; // -1
box.periphery.atAngle(5 * Math.PI / 4).y; // -1

// the top-right corner of the box
box.periphery.atAngle(7 * Math.PI / 4).x; // 1
box.periphery.atAngle(7 * Math.PI / 4).y; // -1